www.oyunyapimi.org :: Başlığı Görüntüle - çok acil araba çizmek için hangi komutu kullanabilirim
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aBBuzer Kayıt: Nov 24, 2005 Mesajlar: 3
Tarih: Wed Nov 30, 2005 6:03 am Mesaj konusu: çok acil araba çizmek için hangi komutu kullanabilirim
acilen bi araba çizmem gerekiyo vede bunu opengl kullanarak
yapmalıyım. şuana kadar anca tekerleri çizebildim.
fakat daha fazlasını yapamıyorum. GL_POLYGON ı kullanarak
biçok dörtgenden bi araba çizmeye çalıştım ama çok saçma oldu basitte
olsa biraz daha iyisine ihtiyacım var
acaba bunu yapmak için kullanacağım bi komut söyleyebilirmisiniz.
bu arada yazımdandan anlaşılıyordur galiba
bu işte henüz çok yeniyim .
Başa dön
3ddreams Kayıt: Nov 28, 2003 Mesajlar: 352 Nereden: İstanbul
Tarih: Wed Nov 30, 2005 6:11 am Mesaj konusu:
GL_DRAWCAR ı dene.
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tolga Kayıt: Sep 15, 2002 Mesajlar: 92 Nereden: Ankara
Tarih: Wed Nov 30, 2005 8:57 am Mesaj konusu:
3ddreams o biraz eskide kaldı. Yeni sürümlerde GL_FERRARI yada GL_PORSHE gibi komutlar var. Daha etkili oluyor. Bak bir tanede örnek
GL_FERRARI("F50");
yazarsan F50 model ciziyor, benim favorim ise F2004, en hızlı alet.
Başa dön
umtk Kayıt: Jun 07, 2003 Mesajlar: 17 Nereden: mersin
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Ziyaretci Kayıt: Apr 24, 2003 Mesajlar: 287 Nereden: İstanbul
Tarih: Wed Nov 30, 2005 10:08 am Mesaj konusu:
Eğer basit bir şey yeterli olacaksa, GLUT kütüphanesinde KÜP, KÜRE vs. çizdiren komutlar var.
glutSolidCube, glutSolidSphere vs. idi sanırım.
Onları kullanarak arabayı andıracak birşeyler yapabilirsin. Ama gerçek araba olsun, kapı kolları parıldasın vs. istekler için, Max vs. gibi bir program kullanman gerekecek. (Yeni Başlayanlar için not: Bunları kullanmak ve bunlarda yapılan modelleri kendi programınıza eklemek bir kaç saatte becerilebilecek bir iş değildir. Özellikle daha önceden programlama/Opengl konusunda tecrübeniz yoksa.)
Kolay gelsin.
Başa dön
aBBuzer Kayıt: Nov 24, 2005 Mesajlar: 3
Tarih: Wed Nov 30, 2005 11:20 am Mesaj konusu:
programlama tecrübem var ama grafik işi girince biraz
karışıyo. sadece opengl kullanmam gerekiyo vede VC++ 6.0
kullanıyorum küp ve küre işini bende düşündüm ama bunların
belli bir kısmını alıp diğer kısmını kullanmamam gerek vede
bunun hakkındada bi fikrim yok. bunu nasıl yapabilirim???
Başa dön
stroma Kayıt: Mar 31, 2003 Mesajlar: 169
Tarih: Wed Nov 30, 2005 12:20 pm Mesaj konusu:
aBBuzer demiş ki:
programlama tecrübem var ama grafik işi girince biraz
karışıyo. sadece opengl kullanmam gerekiyo vede VC++ 6.0
kullanıyorum küp ve küre işini bende düşündüm ama bunların
belli bir kısmını alıp diğer kısmını kullanmamam gerek vede
bunun hakkındada bi fikrim yok. bunu nasıl yapabilirim???
stencil buffer kullanarak CGS benzeri efektler verebilirsin. tabii shader da kullanılabilir.
ancak tavsiyem modeli bir editor ile oluştur ve vertex, normal, face, material bilgilerini bir dosyaya aktar. sonra bu dosyadaki bilgileri programın içine al ve modeli çizdir.
sitede 3ds ve obj formatlarının kullanımı var. 3ds formatının okuyucusundaki büyük ayıp; subset desteği yok, tek grup halinde export etmelisin yoksa hata verir. yeni başlıyorsan obj daha iyi seçim olur.
veya başka yerlerden model yükleyicileri bulabilirsin.
tabii bir de arabanın özelliği vardır, yansımalıdır. bunun içinse en basit yöntem multitexture ile sphere mapping yapmak. vmeydaneri sanırım satranç taşlarında bunu kullanıyordu. neyseki opengl de hazır spheremap koordinatları oluşturması var..
kolay gelsin
Başa dön
Cj Kayıt: Nov 30, 2005 Mesajlar: 1 Nereden: Niğde
Tarih: Wed Nov 30, 2005 12:21 pm Mesaj konusu:
3d game studio
Başa dön
Nomax Kayıt: Jan 24, 2003 Mesajlar: 1134 Nereden: Bakırköyden.Yeni taşındık da...
Tarih: Wed Nov 30, 2005 12:21 pm Mesaj konusu:
Boş boş alay edecekler cevap yazmasın bu nedir ya? Adam araba çizen tek bir komut dememiş ki! Hangi komutları kullanarak araba çizebilirim demiş... (yok gl_drawcar yok ferrari hedehödö)
Ben GL_QUADS kullanarak bir tank çizmiştim fakat araba konusunda birşey söyleyemem...Tan yamuk şeklinde bir gövde, dikdörtgen bir namlu ve yine yamuk şeklinde bir namlu yuvasına sahip çok çok basit birşeydi.fakat namluyu gövdeden ayrı çevirebiliyordun(oooo! )
Kolay gelsin...
Başa dön
levent Kayıt: Mar 13, 2003 Mesajlar: 188 Nereden: İstanbul
Tarih: Wed Nov 30, 2005 1:54 pm Mesaj konusu:
konudışı:
Cj demiş ki:
3d game studio
adam opengl demiş, sen iyice spammer oldun, solda gördüğün her yeni başlığa bir şeyler yazmak zorunda değilsin.
nomax'e aynen katılıyorum. yukarıdaki tip gibiler yüzünden sapla saman birbirine karışmaya başladı, her yardım isteyeni terslemez ya da onlarla dalga geçmezsek daha iyi olacak.
konuiçi:
stroma'nın dediği gibi, bir importer kullanarak dışarıda hazırlanmış bir obje import edilebilir. yoksa tek tek üçgen, vertex çizerek bu iş zor olacaktır. basit bir 3ds model kullanmak en iyisi, google'da tonla kaynak bulunabilir.
Başa dön
vmeydaneri Kayıt: Dec 08, 2004 Mesajlar: 583 Nereden: Ankara
Tarih: Wed Nov 30, 2005 3:46 pm Mesaj konusu:
hehe bu konu biraz ilginc geldi once max de bir araba cizdim sonra model olarak export etim ve daha sonra onu kod haline getirdim gerci normal ve UV kordinatlarini kaydetmedim sadece vertexler var...
isteyene Araba fonksiyonuda olusturdum
BUDA fonksiyon:
Kod:
void Araba(float x,float y,float z,float aci)
{
glDisable(GL_TEXTURE_2D);
glPushMatrix();
glTranslatef(x,y,z);
glRotatef(aci,0,1,0);
glColor3f(1,1,1);
//govde
glBegin(GL_TRIANGLES);
glVertex3d(-51.305335,0.000000,14.552567);
glVertex3d(-51.305335,0.000000,-15.332491);
glVertex3d(49.077808,0.000000,-15.332491);
glVertex3d(49.077808,0.000000,-15.332491);
glVertex3d(49.077808,0.000000,14.552567);
glVertex3d(-51.305335,0.000000,14.552567);
glVertex3d(-51.305335,16.858237,14.552567);
glVertex3d(49.077808,16.858237,14.552567);
glVertex3d(49.077808,16.858237,-15.332491);
glVertex3d(49.077808,16.858237,-15.332491);
glVertex3d(-51.305335,16.858237,-15.332491);
glVertex3d(-51.305335,16.858237,14.552567);
glVertex3d(-51.305335,0.000000,14.552567);
glVertex3d(49.077808,0.000000,14.552567);
glVertex3d(49.077808,16.858237,14.552567);
glVertex3d(49.077808,16.858237,14.552567);
glVertex3d(-51.305335,16.858237,14.552567);
glVertex3d(-51.305335,0.000000,14.552567);
glVertex3d(49.077808,0.000000,14.552567);
glVertex3d(49.077808,0.000000,-15.332491);
glVertex3d(49.077808,16.858237,-15.332491);
glVertex3d(49.077808,16.858237,-15.332491);
glVertex3d(49.077808,16.858237,14.552567);
glVertex3d(49.077808,0.000000,14.552567);
glVertex3d(49.077808,0.000000,-15.332491);
glVertex3d(-51.305335,0.000000,-15.332491);
glVertex3d(-51.305335,16.858237,-15.332491);
glVertex3d(-51.305335,16.858237,-15.332491);
glVertex3d(49.077808,16.858237,-15.332491);
glVertex3d(49.077808,0.000000,-15.332491);
glVertex3d(-51.305335,0.000000,-15.332491);
glVertex3d(-51.305335,0.000000,14.552567);
glVertex3d(-51.305335,16.858237,14.552567);
glVertex3d(-51.305335,16.858237,14.552567);
glVertex3d(-51.305335,16.858237,-15.332491);
glVertex3d(-51.305335,0.000000,-15.332491);
glEnd();
glColor3f(1,0,0);
//tavan
glBegin(GL_TRIANGLES);
glVertex3d(-31.000773,16.856368,13.953768);
glVertex3d(-31.000773,16.856368,-14.398722);
glVertex3d(26.399302,16.856368,-14.398722);
glVertex3d(26.399302,16.856368,-14.398722);
glVertex3d(26.399302,16.856368,13.953768);
glVertex3d(-31.000773,16.856368,13.953768);
glVertex3d(-17.157343,35.132227,13.953768);
glVertex3d(26.399302,35.132227,13.953768);
glVertex3d(26.399302,35.132227,-14.398722);
glVertex3d(26.399302,35.132227,-14.398722);
glVertex3d(-17.157343,35.132227,-14.398720);
glVertex3d(-17.157343,35.132227,13.953768);
glVertex3d(-31.000773,16.856368,13.953768);
glVertex3d(26.399302,16.856368,13.953768);
glVertex3d(26.399302,35.132227,13.953768);
glVertex3d(26.399302,35.132227,13.953768);
glVertex3d(-17.157343,35.132227,13.953768);
glVertex3d(-31.000773,16.856368,13.953768);
glVertex3d(26.399302,16.856368,13.953768);
glVertex3d(26.399302,16.856368,-14.398722);
glVertex3d(26.399302,35.132227,-14.398722);
glVertex3d(26.399302,35.132227,-14.398722);
glVertex3d(26.399302,35.132227,13.953768);
glVertex3d(26.399302,16.856368,13.953768);
glVertex3d(26.399302,16.856368,-14.398722);
glVertex3d(-31.000773,16.856368,-14.398722);
glVertex3d(-17.157343,35.132227,-14.398720);
glVertex3d(-17.157343,35.132227,-14.398720);
glVertex3d(26.399302,35.132227,-14.398722);
glVertex3d(26.399302,16.856368,-14.398722);
glVertex3d(-31.000773,16.856368,-14.398722);
glVertex3d(-31.000773,16.856368,13.953768);
glVertex3d(-17.157343,35.132227,13.953768);
glVertex3d(-17.157343,35.132227,13.953768);
glVertex3d(-17.157343,35.132227,-14.398720);
glVertex3d(-31.000773,16.856368,-14.398722);
glEnd();
//tekerler
glColor3f(0,1,0);
glBegin(GL_TRIANGLES);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-22.172255,7.422060,15.552024);
glVertex3d(-18.980536,-0.283431,15.552024);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-29.877744,10.613779,15.552024);
glVertex3d(-22.172255,7.422060,15.552024);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-37.583237,7.422060,15.552024);
glVertex3d(-29.877744,10.613779,15.552024);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-40.774958,-0.283432,15.552024);
glVertex3d(-37.583237,7.422060,15.552024);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-37.583234,-7.988922,15.552024);
glVertex3d(-40.774958,-0.283432,15.552024);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-29.877744,-11.180640,15.552024);
glVertex3d(-37.583234,-7.988922,15.552024);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-22.172254,-7.988920,15.552024);
glVertex3d(-29.877744,-11.180640,15.552024);
glVertex3d(-29.877744,-0.283431,15.552024);
glVertex3d(-18.980536,-0.283431,15.552024);
glVertex3d(-22.172254,-7.988920,15.552024);
glVertex3d(-18.980536,-0.283431,15.552024);
glVertex3d(-22.172255,7.422060,23.922942);
glVertex3d(-18.980536,-0.283431,23.922940);
glVertex3d(-18.980536,-0.283431,15.552024);
glVertex3d(-22.172255,7.422060,15.552024);
glVertex3d(-22.172255,7.422060,23.922942);
glVertex3d(-22.172255,7.422060,15.552024);
glVertex3d(-29.877744,10.613778,23.922942);
glVertex3d(-22.172255,7.422060,23.922942);
glVertex3d(-22.172255,7.422060,15.552024);
glVertex3d(-29.877744,10.613779,15.552024);
glVertex3d(-29.877744,10.613778,23.922942);
glVertex3d(-29.877744,10.613779,15.552024);
glVertex3d(-37.583237,7.422059,23.922942);
glVertex3d(-29.877744,10.613778,23.922942);
glVertex3d(-29.877744,10.613779,15.552024);
glVertex3d(-37.583237,7.422060,15.552024);
glVertex3d(-37.583237,7.422059,23.922942);
glVertex3d(-37.583237,7.422060,15.552024);
glVertex3d(-40.774958,-0.283432,23.922940);
glVertex3d(-37.583237,7.422059,23.922942);
glVertex3d(-37.583237,7.422060,15.552024);
glVertex3d(-40.774958,-0.283432,15.552024);
glVertex3d(-40.774958,-0.283432,23.922940);
glVertex3d(-40.774958,-0.283432,15.552024);
glVertex3d(-37.583234,-7.988923,23.922940);
glVertex3d(-40.774958,-0.283432,23.922940);
glVertex3d(-40.774958,-0.283432,15.552024);
glVertex3d(-37.583234,-7.988922,15.552024);
glVertex3d(-37.583234,-7.988923,23.922940);
glVertex3d(-37.583234,-7.988922,15.552024);
glVertex3d(-29.877744,-11.180641,23.922940);
glVertex3d(-37.583234,-7.988923,23.922940);
glVertex3d(-37.583234,-7.988922,15.552024);
glVertex3d(-29.877744,-11.180640,15.552024);
glVertex3d(-29.877744,-11.180641,23.922940);
glVertex3d(-29.877744,-11.180640,15.552024);
glVertex3d(-22.172254,-7.988921,23.922940);
glVertex3d(-29.877744,-11.180641,23.922940);
glVertex3d(-29.877744,-11.180640,15.552024);
glVertex3d(-22.172254,-7.988920,15.552024);
glVertex3d(-22.172254,-7.988921,23.922940);
glVertex3d(-22.172254,-7.988920,15.552024);
glVertex3d(-18.980536,-0.283431,23.922940);
glVertex3d(-22.172254,-7.988921,23.922940);
glVertex3d(-22.172254,-7.988920,15.552024);
glVertex3d(-18.980536,-0.283431,15.552024);
glVertex3d(-18.980536,-0.283431,23.922940);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-18.980536,-0.283431,23.922940);
glVertex3d(-22.172255,7.422060,23.922942);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-22.172255,7.422060,23.922942);
glVertex3d(-29.877744,10.613778,23.922942);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-29.877744,10.613778,23.922942);
glVertex3d(-37.583237,7.422059,23.922942);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-37.583237,7.422059,23.922942);
glVertex3d(-40.774958,-0.283432,23.922940);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-40.774958,-0.283432,23.922940);
glVertex3d(-37.583234,-7.988923,23.922940);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-37.583234,-7.988923,23.922940);
glVertex3d(-29.877744,-11.180641,23.922940);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-29.877744,-11.180641,23.922940);
glVertex3d(-22.172254,-7.988921,23.922940);
glVertex3d(-29.877744,-0.283431,23.922940);
glVertex3d(-22.172254,-7.988921,23.922940);
glVertex3d(-18.980536,-0.283431,23.922940);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-22.172255,7.422060,-24.991480);
glVertex3d(-18.980536,-0.283431,-24.991480);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-29.877744,10.613779,-24.991480);
glVertex3d(-22.172255,7.422060,-24.991480);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-37.583237,7.422060,-24.991480);
glVertex3d(-29.877744,10.613779,-24.991480);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-40.774958,-0.283432,-24.991480);
glVertex3d(-37.583237,7.422060,-24.991480);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-37.583234,-7.988922,-24.991480);
glVertex3d(-40.774958,-0.283432,-24.991480);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-29.877744,-11.180640,-24.991480);
glVertex3d(-37.583234,-7.988922,-24.991480);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-22.172254,-7.988920,-24.991480);
glVertex3d(-29.877744,-11.180640,-24.991480);
glVertex3d(-29.877744,-0.283431,-24.991480);
glVertex3d(-18.980536,-0.283431,-24.991480);
glVertex3d(-22.172254,-7.988920,-24.991480);
glVertex3d(-18.980536,-0.283431,-24.991480);
glVertex3d(-22.172255,7.422060,-16.620561);
glVertex3d(-18.980536,-0.283431,-16.620563);
glVertex3d(-18.980536,-0.283431,-24.991480);
glVertex3d(-22.172255,7.422060,-24.991480);
glVertex3d(-22.172255,7.422060,-16.620561);
glVertex3d(-22.172255,7.422060,-24.991480);
glVertex3d(-29.877744,10.613778,-16.620561);
glVertex3d(-22.172255,7.422060,-16.620561);
glVertex3d(-22.172255,7.422060,-24.991480);
glVertex3d(-29.877744,10.613779,-24.991480);
glVertex3d(-29.877744,10.613778,-16.620561);
glVertex3d(-29.877744,10.613779,-24.991480);
glVertex3d(-37.583237,7.422059,-16.620561);
glVertex3d(-29.877744,10.613778,-16.620561);
glVertex3d(-29.877744,10.613779,-24.991480);
glVertex3d(-37.583237,7.422060,-24.991480);
glVertex3d(-37.583237,7.422059,-16.620561);
glVertex3d(-37.583237,7.422060,-24.991480);
glVertex3d(-40.774958,-0.283432,-16.620563);
glVertex3d(-37.583237,7.422059,-16.620561);
glVertex3d(-37.583237,7.422060,-24.991480);
glVertex3d(-40.774958,-0.283432,-24.991480);
glVertex3d(-40.774958,-0.283432,-16.620563);
glVertex3d(-40.774958,-0.283432,-24.991480);
glVertex3d(-37.583234,-7.988923,-16.620563);
glVertex3d(-40.774958,-0.283432,-16.620563);
glVertex3d(-40.774958,-0.283432,-24.991480);
glVertex3d(-37.583234,-7.988922,-24.991480);
glVertex3d(-37.583234,-7.988923,-16.620563);
glVertex3d(-37.583234,-7.988922,-24.991480);
glVertex3d(-29.877744,-11.180641,-16.620563);
glVertex3d(-37.583234,-7.988923,-16.620563);
glVertex3d(-37.583234,-7.988922,-24.991480);
glVertex3d(-29.877744,-11.180640,-24.991480);
glVertex3d(-29.877744,-11.180641,-16.620563);
glVertex3d(-29.877744,-11.180640,-24.991480);
glVertex3d(-22.172254,-7.988921,-16.620563);
glVertex3d(-29.877744,-11.180641,-16.620563);
glVertex3d(-29.877744,-11.180640,-24.991480);
glVertex3d(-22.172254,-7.988920,-24.991480);
glVertex3d(-22.172254,-7.988921,-16.620563);
glVertex3d(-22.172254,-7.988920,-24.991480);
glVertex3d(-18.980536,-0.283431,-16.620563);
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}
biraz uzun oldu galiba sorry
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3ddreams Kayıt: Nov 28, 2003 Mesajlar: 352 Nereden: İstanbul
Tarih: Wed Nov 30, 2005 5:23 pm Mesaj konusu:
Bu siteye yazdığım 350 mesaj var. 350 mesajımın birinde ufak bir şaka yapayım dedim ve 1 mesaj yüzünde öyle böyle bir tip olduk ha. Neyse öyle olsun.
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Nomax Kayıt: Jan 24, 2003 Mesajlar: 1134 Nereden: Bakırköyden.Yeni taşındık da...
Tarih: Wed Nov 30, 2005 5:53 pm Mesaj konusu:
Laflar zaten senin kişiliğine değil mesajına kardeşim, gereksiz alınganlığa lüzum yok.
vmeydaneri süper olmuş ben olsam üşenirdim...
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vmeydaneri Kayıt: Dec 08, 2004 Mesajlar: 583 Nereden: Ankara
Tarih: Wed Nov 30, 2005 6:03 pm Mesaj konusu:
Kod:
vmeydaneri süper olmuş ben olsam üşenirdim...
hehe yaw yanlis anlasildi galiba ben bunun icin ugrasmadim ..
Soyle anlatayim..
-Once 3DS formatinda export ettim.
-Daha sonra bir program yaptim ..3DS okuttum ve okuttugum vetexleri GL koduna cevirdim...
-toplam 5 dk bile surmedi :p
elle yazdigimi felan sanacaklar ..
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OLAMAN Kayıt: Nov 18, 2005 Mesajlar: 19
Tarih: Wed Nov 30, 2005 6:40 pm Mesaj konusu: 3D
arkadaşım sana eğer 3d max'tan lazım ise sana yardımcı olurum yani ne dersin bana ulaşmak için bu msn adresini eklemen yeterlidir
miroglu.yusuf@hotmal.com
kolay gelsın şimdiden benden sana
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