    TURK-OP ( OYUN YAPIM GRUBU)

     VEDAT MEYDANERI  1999-2004
     Created MOS 2D/3D by VEDAT MEYDANERI

    GAME DEBUG LOG
     wwww.TURKOP.cjb.net
    -------------------------------------
    MOS2D Engine : TURKOP
      VEDAT MEYDANERI  2004-0cak-18
    -------------------------------------

    Ekran kartinin destekledigi Extension : GL_ARB_multitexture
    Multitexturing , video kartinin destekledigi 4 texture unit

         |--------------------------------------|
         |---------------TURKOP-----------------|
         |------------MOS2D ENGINE--------------|
         |-----------VEDAT MEYDANERI------------|
         |----------www.turkop.cjb.net----------|
         |----------chenmy1@yahoo.com-----------|
         |--------------------------------------|

    -------------------------------------
    MOS2D Engine : TURKOP
      VEDAT MEYDANERI  2004-0cak-18
    -------------------------------------
    OpenGL Ekran Karti :
    -------------------------------------
    GL_ARB_depth_texture
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_window_pos
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_paletted_texture
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_shared_texture_palette
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_HP_occlusion_test
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_fog_distance
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NVX_ycrcb
    GL_SGIS_generate_mipmap
    GL_SGIS_multitexture
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
    GL_Autodesk_valid_back_buffer_hint
    |--------->  Font yuklendi...

    -------------------------------------
    MOS2D Engine : TURKOP
      VEDAT MEYDANERI  2004-0cak-18
    -------------------------------------